[edk2] [PATCH 2/4] UefiCpuPkg/MtrrLib: Fix bug that may calculate wrong MTRR result

Ruiyu Ni posted 4 patches 6 years, 11 months ago
[edk2] [PATCH 2/4] UefiCpuPkg/MtrrLib: Fix bug that may calculate wrong MTRR result
Posted by Ruiyu Ni 6 years, 11 months ago
Code forgot to initialize the optional weight between adjacent
vertices. It caused wrong MTRR result was calculated for some
memory settings.

The logic was incorrectly removed when converting from POC
code. The patch adds back the initialization.

Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Ruiyu Ni <ruiyu.ni@intel.com>
Cc: Eric Dong <eric.dong@intel.com>
Cc: Star Zeng <star.zeng@intel.com>
---
 UefiCpuPkg/Library/MtrrLib/MtrrLib.c | 37 ++++++++++++++++++++++++------------
 1 file changed, 25 insertions(+), 12 deletions(-)

diff --git a/UefiCpuPkg/Library/MtrrLib/MtrrLib.c b/UefiCpuPkg/Library/MtrrLib/MtrrLib.c
index b83d768c5f..566a4cb67b 100644
--- a/UefiCpuPkg/Library/MtrrLib/MtrrLib.c
+++ b/UefiCpuPkg/Library/MtrrLib/MtrrLib.c
@@ -1583,20 +1583,33 @@ MtrrLibCalculateMtrrs (
   Vector[VectorCount - 1].Address = Base1;
 
   Weight = (UINT8 *) &Vector[VectorCount];
-  //
-  // Set mandatory weight between any vector to max
-  // Set optional weight and between any vector and self->self to 0
-  // E.g.:
-  //   00 FF FF FF
-  //   00 00 FF FF
-  //   00 00 00 FF
-  //   00 00 00 00
-  //
   for (VectorIndex = 0; VectorIndex < VectorCount; VectorIndex++) {
+    //
+    // Set optional weight between vertices and self->self to 0
+    //
     SetMem (&Weight[M(VectorIndex, 0)], VectorIndex + 1, 0);
-    if (VectorIndex != VectorCount - 1) {
-      Weight[M (VectorIndex, VectorIndex + 1)] = (DefaultType == Vector[VectorIndex].Type) ? 0 : 1;
-      SetMem (&Weight[M (VectorIndex, VectorIndex + 2)], VectorCount - VectorIndex - 2, MAX_WEIGHT);
+    //
+    // Set mandatory weight between vectors to MAX_WEIGHT
+    //
+    SetMem (&Weight[M (VectorIndex, VectorIndex + 1)], VectorCount - VectorIndex - 1, MAX_WEIGHT);
+
+    // Final result looks like:
+    //   00 FF FF FF
+    //   00 00 FF FF
+    //   00 00 00 FF
+    //   00 00 00 00
+  }
+
+  //
+  // Set mandatory weight and optional weight for adjacent vertices
+  //
+  for (VectorIndex = 0; VectorIndex < VectorCount - 1; VectorIndex++) {
+    if (Vector[VectorIndex].Type != DefaultType) {
+      Weight[M (VectorIndex, VectorIndex + 1)] = 1;
+      Weight[O (VectorIndex, VectorIndex + 1)] = 0;
+    } else {
+      Weight[M (VectorIndex, VectorIndex + 1)] = 0;
+      Weight[O (VectorIndex, VectorIndex + 1)] = 1;
     }
   }
 
-- 
2.15.1.windows.2

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