From: Marc-André Lureau <marcandre.lureau@redhat.com>
ANGLE fails to compile shaders otherwise.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
---
ui/shader/texture-blit-flip.vert | 1 -
ui/shader/texture-blit.frag | 1 -
ui/shader/texture-blit.vert | 1 -
3 files changed, 3 deletions(-)
diff --git a/ui/shader/texture-blit-flip.vert b/ui/shader/texture-blit-flip.vert
index ba081fa5a6..f7a448d229 100644
--- a/ui/shader/texture-blit-flip.vert
+++ b/ui/shader/texture-blit-flip.vert
@@ -1,4 +1,3 @@
-
#version 300 es
in vec2 in_position;
diff --git a/ui/shader/texture-blit.frag b/ui/shader/texture-blit.frag
index bfa202c22b..8ed95a46b6 100644
--- a/ui/shader/texture-blit.frag
+++ b/ui/shader/texture-blit.frag
@@ -1,4 +1,3 @@
-
#version 300 es
uniform sampler2D image;
diff --git a/ui/shader/texture-blit.vert b/ui/shader/texture-blit.vert
index 6fe2744d68..fb48d70665 100644
--- a/ui/shader/texture-blit.vert
+++ b/ui/shader/texture-blit.vert
@@ -1,4 +1,3 @@
-
#version 300 es
in vec2 in_position;
--
2.39.2