ui/sdl2-gl.c | 4 ++++ 1 file changed, 4 insertions(+)
A console does not have a window if the surface is a placeholder and
the console is not the first one. sdl2 cannot update the texture in
such a case.
Add a proper check for window existence. Such a check is only necessary
for the "gl" implementation as the "2d" implementation checks for the
texture, which is set only if a window exists.
Fixes: c821a58ee7 ("ui/console: Pass placeholder surface to displays")
Reported-by: Antonio Caggiano <quic_acaggian@quicinc.com>
Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com>
---
ui/sdl2-gl.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index 39cab8cde7..bbfa70eac3 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -67,6 +67,10 @@ void sdl2_gl_update(DisplayChangeListener *dcl,
assert(scon->opengl);
+ if (!scon->real_window) {
+ return;
+ }
+
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
scon->updates++;
--
2.40.1
Hi
On Thu, Jun 8, 2023 at 4:56 PM Akihiko Odaki <akihiko.odaki@daynix.com>
wrote:
> A console does not have a window if the surface is a placeholder and
> the console is not the first one. sdl2 cannot update the texture in
> such a case.
>
> Add a proper check for window existence. Such a check is only necessary
> for the "gl" implementation as the "2d" implementation checks for the
> texture, which is set only if a window exists.
>
> Fixes: c821a58ee7 ("ui/console: Pass placeholder surface to displays")
> Reported-by: Antonio Caggiano <quic_acaggian@quicinc.com>
> Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com>
>
Unless I am mistaken, this is fixed in git already:
commit b3a654d82ecf276b59a67b2fd688e11a0d8a0064
Author: Marc-André Lureau <marcandre.lureau@redhat.com>
Date: Thu May 11 11:42:17 2023 +0400
ui/sdl2: fix surface_gl_update_texture: Assertion 'gls' failed
thanks
---
> ui/sdl2-gl.c | 4 ++++
> 1 file changed, 4 insertions(+)
>
> diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
> index 39cab8cde7..bbfa70eac3 100644
> --- a/ui/sdl2-gl.c
> +++ b/ui/sdl2-gl.c
> @@ -67,6 +67,10 @@ void sdl2_gl_update(DisplayChangeListener *dcl,
>
> assert(scon->opengl);
>
> + if (!scon->real_window) {
> + return;
> + }
> +
> SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
> surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
> scon->updates++;
> --
> 2.40.1
>
>
>
--
Marc-André Lureau
On 2023/06/12 18:00, Marc-André Lureau wrote:
> Hi
>
> On Thu, Jun 8, 2023 at 4:56 PM Akihiko Odaki <akihiko.odaki@daynix.com
> <mailto:akihiko.odaki@daynix.com>> wrote:
>
> A console does not have a window if the surface is a placeholder and
> the console is not the first one. sdl2 cannot update the texture in
> such a case.
>
> Add a proper check for window existence. Such a check is only necessary
> for the "gl" implementation as the "2d" implementation checks for the
> texture, which is set only if a window exists.
>
> Fixes: c821a58ee7 ("ui/console: Pass placeholder surface to displays")
> Reported-by: Antonio Caggiano <quic_acaggian@quicinc.com
> <mailto:quic_acaggian@quicinc.com>>
> Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com
> <mailto:akihiko.odaki@daynix.com>>
>
>
>
> Unless I am mistaken, this is fixed in git already:
> commit b3a654d82ecf276b59a67b2fd688e11a0d8a0064
> Author: Marc-André Lureau <marcandre.lureau@redhat.com
> <mailto:marcandre.lureau@redhat.com>>
> Date: Thu May 11 11:42:17 2023 +0400
>
> ui/sdl2: fix surface_gl_update_texture: Assertion 'gls' failed
>
> thanks
>
> ---
> ui/sdl2-gl.c | 4 ++++
> 1 file changed, 4 insertions(+)
>
> diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
> index 39cab8cde7..bbfa70eac3 100644
> --- a/ui/sdl2-gl.c
> +++ b/ui/sdl2-gl.c
> @@ -67,6 +67,10 @@ void sdl2_gl_update(DisplayChangeListener *dcl,
>
> assert(scon->opengl);
>
> + if (!scon->real_window) {
> + return;
> + }
> +
> SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
> surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
> scon->updates++;
> --
> 2.40.1
>
>
>
>
> --
> Marc-André Lureau
I overlooked it. You are right. It is identical and there is no need for
additional patch.
Regards,
Akihiko Odaki
Reviewed-by: Antonio Caggiano <quic_acaggian@quicinc.com>
On 08/06/2023 16:55, Akihiko Odaki wrote:
> A console does not have a window if the surface is a placeholder and
> the console is not the first one. sdl2 cannot update the texture in
> such a case.
>
> Add a proper check for window existence. Such a check is only necessary
> for the "gl" implementation as the "2d" implementation checks for the
> texture, which is set only if a window exists.
>
> Fixes: c821a58ee7 ("ui/console: Pass placeholder surface to displays")
> Reported-by: Antonio Caggiano <quic_acaggian@quicinc.com>
> Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com>
> ---
> ui/sdl2-gl.c | 4 ++++
> 1 file changed, 4 insertions(+)
>
> diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
> index 39cab8cde7..bbfa70eac3 100644
> --- a/ui/sdl2-gl.c
> +++ b/ui/sdl2-gl.c
> @@ -67,6 +67,10 @@ void sdl2_gl_update(DisplayChangeListener *dcl,
>
> assert(scon->opengl);
>
> + if (!scon->real_window) {
> + return;
> + }
> +
> SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
> surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
> scon->updates++;
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