[PATCH v3] ui/sdl2: OpenGL window context

Antonio Caggiano posted 1 patch 10 months, 2 weeks ago
There is a newer version of this series
ui/sdl2.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
[PATCH v3] ui/sdl2: OpenGL window context
Posted by Antonio Caggiano 10 months, 2 weeks ago
When OpenGL is enabled, create only the OpenGL context, ignoring the SDL
renderer as it is unused anyway.

Signed-off-by: Antonio Caggiano <quic_acaggian@quicinc.com>
---
v2: There is no need to specify major and minor version if the SDL renderer is
    not created. Also, tested on Windows.
v3: Completely messed up the commit, now fixed.

 ui/sdl2.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/ui/sdl2.c b/ui/sdl2.c
index 9d703200bf..82e6ee5511 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -113,11 +113,11 @@ void sdl2_window_create(struct sdl2_console *scon)
 
         SDL_SetHint(SDL_HINT_RENDER_DRIVER, driver);
         SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1");
-    }
-    scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
 
-    if (scon->opengl) {
         scon->winctx = SDL_GL_CreateContext(scon->real_window);
+    } else {
+        /* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */
+        scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
     }
     sdl_update_caption(scon);
 }
-- 
2.40.0
Re: [PATCH v3] ui/sdl2: OpenGL window context
Posted by Marc-André Lureau 10 months, 1 week ago
Hi Antonio

On Fri, Jun 9, 2023 at 4:08 PM Antonio Caggiano <quic_acaggian@quicinc.com>
wrote:

> When OpenGL is enabled, create only the OpenGL context, ignoring the SDL
> renderer as it is unused anyway.
>
> Signed-off-by: Antonio Caggiano <quic_acaggian@quicinc.com>
> ---
> v2: There is no need to specify major and minor version if the SDL
> renderer is
>     not created. Also, tested on Windows.
> v3: Completely messed up the commit, now fixed.
>
>  ui/sdl2.c | 6 +++---
>  1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/ui/sdl2.c b/ui/sdl2.c
> index 9d703200bf..82e6ee5511 100644
> --- a/ui/sdl2.c
> +++ b/ui/sdl2.c
> @@ -113,11 +113,11 @@ void sdl2_window_create(struct sdl2_console *scon)
>
>          SDL_SetHint(SDL_HINT_RENDER_DRIVER, driver);
>          SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1");
> -    }
> -    scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
>
> -    if (scon->opengl) {
>          scon->winctx = SDL_GL_CreateContext(scon->real_window);
> +    } else {
> +        /* The SDL renderer is only used by sdl2-2D, when OpenGL is
> disabled */
> +        scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1,
> 0);
>      }
>      sdl_update_caption(scon);
>  }
> --
> 2.40.0
>

sdl2_window_destroy() should still be updated to avoid calling Destroy
functions with NULL arguments. (we don't check the return value, but it's
being checked by SDL)