This really helps with lockstep although its super slow on big jobs.
Reviewed-by: Manos Pitsidianakis <manos.pitsidianakis@linaro.org>
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Message-Id: <20240705084047.857176-26-alex.bennee@linaro.org>
diff --git a/contrib/plugins/lockstep.c b/contrib/plugins/lockstep.c
index 8b90b37f67..1765fd6c36 100644
--- a/contrib/plugins/lockstep.c
+++ b/contrib/plugins/lockstep.c
@@ -14,7 +14,8 @@
* particular run may execute the exact same sequence of blocks. An
* asynchronous event (for example X11 graphics update) may cause a
* block to end early and a new partial block to start. This means
- * serial only test cases are a better bet. -d nochain may also help.
+ * serial only test cases are a better bet. -d nochain may also help
+ * as well as -accel tcg,one-insn-per-tb=on
*
* This code is not thread safe!
*
--
2.39.2